archivist.jar
by xservernull
Changelog
Features:
- /archivistdebug. merged command for any debugging needed.
- Added blaze entities, pigmans and ghasts in old_nether events.
- Adminpanel can be resized.
- /archivist_tp remembers the players last position inside each dim.
Bug fixes:
- Childhoodhome spawn under terrain fix.
- Last dim should trigger when all other dims were visited.
- Watering tnt hint now works.
- End cutscene portal skip has been fixed.
- Nether reactor missing on first visit fixed.
- Library teleport sometimes didn't work.
- Dog companion not teleporting sometimes fixed. (This includes Him too)
- Structures should not spawn in caves anymore.
- Old hints shouldn't persist after updates.
- Jesses Treehouse spawns better and appears in locate command now.
- Hope stuck fix
- Very rare world index static reset fixed. It was a leak in the cache files.
Changelog
just minor bug fixes:
- villllage structures random fixes
- hope event in neverforgetyou would sometimes not fire
- library dog n toast event changed dialogue slightly
- the icon just wouldn't appear in the jar
- some hints are a bit more understandable lol
- new "archivistspawn" command that allows you to spawn entities and events if needed.
- copies no longer spawn on water/drown.
- adminpanel is always guaranteed on first library visit, will drop if full, and will be perfectly visible on window.
Changelog
Features:
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Ending finished.
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New terminals.
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New GUI menu.
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18 dimensions in total.
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New quest system/new teleports. (Players will now use logs as objectives.)
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Old entities have been remastered.
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Around 7 new entities.
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New models, animations, ai and textures for each. also gave each their own .png overlay.
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Over 20 new events.
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More than 20 structures done.
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New menu config screen.
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Neverforgetyou, reimagined.
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Toasts ai was polished.
- Bug fixes:
honestly i would say HUNDREDS. I could count small ones from here, but expect more than a hundred:
- Copyentity showcases the players nickname now.
- Lowered hostile clone max speed Tina's enraged speed, and Them's follow range (So basically nerfed them)
- Prevent beds from exploding in childhoodhome and library
- Fix player clones losing their skin
- Villages kept spawning inside dims like library…
- Tightened neverforgetyou orb spawn radius so orbs are much closer together
- Copyentities general fixes (spawn rate, etc) done.
- everytime “/archivist_tp library” applies, make the player spawn next to toast.
- Childhoodhome music is fixed.
- M4kb herobrine structure appears now.
- Dogtooth + 4kb blocks are pickable now.
- Deleted stone floor from m4kb and xor.
- Adminpanel.exe/comehome does spawn when the players have their inventory full now.
- Fixed all mixins.
- Performance fixes
- More compatibility with other mods.
- Clean code.
- Lots of other general fixes.
Changelog
small fixes
-config menu has more stuff!: a bar from 0-100% in loud sounds, tina_spawn and them_spawn. you can choose the amount from 0 to whatever you want.
-old_nether (hell) is back up again!
-admin panel is lighter and can be moved around!
-fixed teleporterdoor texture
-deleted the annoying fake chest log in adminpanel
-"sector-x" unlocked message in chat when a dim is unlocked.
-more clarity on the actual gameplay, some stuff was too ambiguous
-fixed player clone being a bit bigger than the player.
-fixed vanilla Programmer Art resource pack not applying correctly.
-general bugs and stability issues.
huge thanks to my disc serv once again. ♡
Changelog
-optimized library.
-nerfed tina. made her quieter and theres less now too.
-you can toggle loud sounds off using configured :3
-bedrock_far_lands has a new small feature.
-dog noises appear less
-fake chest log removed
-window doesn't minimize anymore
-oculus is added as a dependency
-fixed couple stability errors
huge shoutout to the guys from my disc server for reporting these!
Changelog
pre-stable focuses on dimensions and bugfixing, while stable will focus on events and entities.
Changelog:
-THOUSANDS of bugs fixed!
-a WHOLE NEW MECHANIC and a COMPLETE QUEST SYSTEM integrated on it! adminpanel.exe, a standalone app built w the mod! something ive personally never seen before...
-Restored old "unclean" version after it getting lost media'd by CurseForge. Powershell, file writing and a couple things more, see new mods page for more detail on it.
-all chests and teleporter blocks have been deleted. why? these were used only for testing and arent lore accurate at all.
-resource packs and shaders are also automatically downloaded for a better experience directly from the mods source! All revenue from downloads goes to creators :) why? we will make shaders for the mod in the future if people enjoy the usage of these ! these can be disabled using Configured or literally by oculus "video settings" switch...
-shadowentity, also known as "the red screen guy" was deleted. yeah i hated him too.
-LOTS of lore dialogues and texts.
-some cooldowns are more lore accurate
-huge refactoring for cleaner n more maintainable code.
Copyright © 2026 RedstoneWizard08.
This website is licensed under the
MIT license.
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This website was created without the assistance of Large Language Models. Just pure, stupid, human engineering.