The Horror Index
archivist.jar

archivist.jar

by xservernull


7,278 downloads
35 followers
Created Feb 11, 2026
Updated Jul 20, 2026
See on Modrinth
Massive exploration story psychological mod.

archivist.jar 1.3

Release

Jul 20, 2026 604 downloads
Changelog

Features:

  1. /archivistdebug. merged command for any debugging needed.
  2. Added blaze entities, pigmans and ghasts in old_nether events.
  3. Adminpanel can be resized.
  4. /archivist_tp remembers the players last position inside each dim.

Bug fixes:

  • Childhoodhome spawn under terrain fix.
  • Last dim should trigger when all other dims were visited.
  • Watering tnt hint now works.
  • End cutscene portal skip has been fixed.
  • Nether reactor missing on first visit fixed.
  • Library teleport sometimes didn't work.
  • Dog companion not teleporting sometimes fixed. (This includes Him too)
  • Structures should not spawn in caves anymore.
  • Old hints shouldn't persist after updates.
  • Jesses Treehouse spawns better and appears in locate command now.
  • Hope stuck fix
  • Very rare world index static reset fixed. It was a leak in the cache files.

archivist.jar 1.2

Release

Jul 14, 2026 562 downloads
Changelog
  • redesigned Him completely
  • added cosmetic changes to m4kb and xor
  • changed progression in some places, not rng needed anymore
  • bug fixes in general

archivist.jar 1.1

Release

Jul 13, 2026 347 downloads
Changelog

just minor bug fixes:

  • villllage structures random fixes
  • hope event in neverforgetyou would sometimes not fire
  • library dog n toast event changed dialogue slightly
  • the icon just wouldn't appear in the jar
  • some hints are a bit more understandable lol
  • new "archivistspawn" command that allows you to spawn entities and events if needed.
  • copies no longer spawn on water/drown.
  • adminpanel is always guaranteed on first library visit, will drop if full, and will be perfectly visible on window.

archivist.jar 1.0

Release

Jul 12, 2026 235 downloads
Changelog

Features:

  • Ending finished.

  • New terminals.

  • New GUI menu.

  • 18 dimensions in total.

  • New quest system/new teleports. (Players will now use logs as objectives.)

  • Old entities have been remastered.

  • Around 7 new entities.

  • New models, animations, ai and textures for each. also gave each their own .png overlay.

  • Over 20 new events.

  • More than 20 structures done.

  • New menu config screen.

  • Neverforgetyou, reimagined.

  • Toasts ai was polished.

- Bug fixes:

honestly i would say HUNDREDS. I could count small ones from here, but expect more than a hundred:

  • Copyentity showcases the players nickname now.
  • Lowered hostile clone max speed Tina's enraged speed, and Them's follow range (So basically nerfed them)
  • Prevent beds from exploding in childhoodhome and library
  • Fix player clones losing their skin
  • Villages kept spawning inside dims like library…
  • Tightened neverforgetyou orb spawn radius so orbs are much closer together
  • Copyentities general fixes (spawn rate, etc) done.
  • everytime “/archivist_tp library” applies, make the player spawn next to toast.
  • Childhoodhome music is fixed.
  • M4kb herobrine structure appears now.
  • Dogtooth + 4kb blocks are pickable now.
  • Deleted stone floor from m4kb and xor.
  • Adminpanel.exe/comehome does spawn when the players have their inventory full now.
  • Fixed all mixins.
  • Performance fixes
  • More compatibility with other mods.
  • Clean code.
  • Lots of other general fixes.

pre-stable 0.6.2

Beta

May 28, 2026 3,400 downloads
Changelog

small fixes

-config menu has more stuff!: a bar from 0-100% in loud sounds, tina_spawn and them_spawn. you can choose the amount from 0 to whatever you want.

-old_nether (hell) is back up again!

-admin panel is lighter and can be moved around!

-fixed teleporterdoor texture

-deleted the annoying fake chest log in adminpanel

-"sector-x" unlocked message in chat when a dim is unlocked.

-more clarity on the actual gameplay, some stuff was too ambiguous

-fixed player clone being a bit bigger than the player.

-fixed vanilla Programmer Art resource pack not applying correctly.

-general bugs and stability issues.

huge thanks to my disc serv once again. ♡

pre-stable 0.6.1

Beta

May 26, 2026 565 downloads
Changelog

-optimized library.

-nerfed tina. made her quieter and theres less now too.

-you can toggle loud sounds off using configured :3

-bedrock_far_lands has a new small feature.

-dog noises appear less

-fake chest log removed

-window doesn't minimize anymore

-oculus is added as a dependency

-fixed couple stability errors

huge shoutout to the guys from my disc server for reporting these!

pre-stable 0.6.0

Beta

May 26, 2026 263 downloads
Changelog

pre-stable focuses on dimensions and bugfixing, while stable will focus on events and entities.

Changelog:

-THOUSANDS of bugs fixed!

-a WHOLE NEW MECHANIC and a COMPLETE QUEST SYSTEM integrated on it! adminpanel.exe, a standalone app built w the mod! something ive personally never seen before...

-Restored old "unclean" version after it getting lost media'd by CurseForge. Powershell, file writing and a couple things more, see new mods page for more detail on it.

-all chests and teleporter blocks have been deleted. why? these were used only for testing and arent lore accurate at all.

-resource packs and shaders are also automatically downloaded for a better experience directly from the mods source! All revenue from downloads goes to creators :) why? we will make shaders for the mod in the future if people enjoy the usage of these ! these can be disabled using Configured or literally by oculus "video settings" switch...

-shadowentity, also known as "the red screen guy" was deleted. yeah i hated him too.

-LOTS of lore dialogues and texts.

-some cooldowns are more lore accurate

-huge refactoring for cleaner n more maintainable code.

beta clean ver

Beta

Apr 6, 2026 1,281 downloads
Changelog

first release

Copyright © 2026 RedstoneWizard08.
This website is licensed under the MIT license.

This site is open source:

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This website was created without the assistance of Large Language Models. Just pure, stupid, human engineering.